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Author: newbie123 Date: 23-07-2017, 03:55 Comments: 0 Views: 46

FXPHD - VFX306 Advanced VFX The Desert Sandstorm
FXPHD - VFX306 Advanced VFX The Desert Sandstorm | 2.0 GB

In this desert sandstorm course, Liam Whitehouse will take you through the latest release of Houdini FX 15 and Nuke X to learn how to create a photoreal high quality dust storm from beginning to end. The course includes lesson files to create your own high resolution fluid caches, as well as Houdini and Nuke files to follow along with all classes (premium membership only).
Author: upload113 Date: 15-07-2017, 04:14 Comments: 0 Views: 51
FXPHD - FLM212 Flame Full Production Workflow

8 Classes Project Files Included MP4
Author: newbie123 Date: 14-07-2017, 13:21 Comments: 0 Views: 145

FXPHD - FLM213 Flame for Nuke artists
FXPHD - FLM213 Flame for Nuke artists
12 Classes Project Files Included MP4

This 12-part course, taught by Sam Edwards, is designed to get Nuke compositors up to speed on Flame. Many of the lessons will cover shots created in previous fxphd Nuke courses so that students can refer back to the previous course to compare. The course contrasts Nuke vs Flame workflows and discusses the underlying principals of compositing and how Flame handles them. Youll be shown tools equivalent tools to those in Nuke, but special attention is paid to the unique tools in Flame.
Author: newbie123 Date: 14-07-2017, 13:17 Comments: 0 Views: 54

The Gnomon Workshop - Creating Key Art Illustration for Film and Games
The Gnomon Workshop - Creating Key Art Illustration for Film and Games with Alex Nice | 663.1 MB
Duration 2h 5m MP4

In this tutorial, Senior Concept Illustrator Alex Nice demonstrates his process of using 2D and 3D tools to compose an illustration of key artwork for film by creating a dynamic action scene from the ‘War of the Worlds’.
Author: upload113 Date: 12-07-2017, 04:12 Comments: 0 Views: 69
Pluralsight - Fusion 360 for Inventor Users

Duration 1h 16m Project Files Included MP4
Author: newbie123 Date: 5-07-2017, 04:11 Comments: 0 Views: 58

Learn Squared - Houdini Procedural Foundations
Learn Squared - Houdini Procedural Foundations
Duration 10+ h MP4

Houdini is one of the most intimidating pieces of software out there, but it doesn’t have to be! Industry-leading artist and creative director Adam Swaab breaks it down for you in an easy and accessible way. He’ll take you through the foundations of the program, getting you started on making your first mind-blowing procedural images in Houdini.
Author: newbie123 Date: 5-07-2017, 04:06 Comments: 0 Views: 78

Pluralsight - Introduction to Unity 5
Pluralsight - Introduction to Unity 5
Size: 2.40 GB | Duration: 4 hrs 30 mins | Video: AVC (.mp4) 1024x768 15fps | Audio: AAC 44KHz 2ch
Genre: eLearning | Level: Beginner | Language: English | + Exercise files, SRT

In this series of Unity tutorials well discover how to use the core features of the software while creating our very first game.
Author: newbie123 Date: 5-07-2017, 04:00 Comments: 0 Views: 59

Pluralsight - Introduction to Unreal Engine 4
Pluralsight - Introduction to Unreal Engine 4
Size: 2.82 GB | Duration: 4 hrs 1 min | Video: AVC (.mp4) 1024x768 15fps | Audio: AAC 44KHz 2ch
Genre: eLearning | Level: Beginner | Language: English | + Exercise files, SRT

In this tutorial we will learn the basics of working in the Unreal Editor.
Author: newbie123 Date: 4-07-2017, 13:36 Comments: 0 Views: 55

The Gnomon Workshop - Combat Animation for Games with Jason Shum
The Gnomon Workshop - Combat Animation for Games with Jason Shum | 3.8 GB
Duration 4h 12m Project Files Included MP4

This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal.
Author: newbie123 Date: 30-06-2017, 04:05 Comments: 0 Views: 54

FXPHD - KAT202 Katana Production Primer
FXPHD - KAT202 Katana Production Primer | 1.41 GB

This course will take a new artist through all the key features of Katana while focusing on two main projects. Well start by looking briefly at how to properly import data into Katana from Maya and have it organised in a way that utilises Katanas powerful Collection Expression Language. From there well learn about building and assigning Materials to geometry, creating lights via the Gaffer, setting up the renderer and defining render passes.

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